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Joined 2 years ago
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Cake day: August 13th, 2023

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  • I dont recall the combat being too different. You basically smack things until they die.

    The gameplay loop is roughly similar, if a little more fleshed out. Get quests from villagers, create workbench that create things over time. Grab resources from various sources with skills that increase gradually over time. Multiple levels of resource tools, like axes, pickaxes, swords, etc.

    If youre looking for a heavy action game, it’s not a main focus. It’s definitely more on the resource gathering/crafting realm of gameplay.

    Their next game might have more of an action combat focused gameplay loop, as it takes place closer to a cartoon area of the world. I dont imagine it’s going to get anywhere near the typical hack 'n slash action rpg model that’s typical these days.



  • I played Sandrock years after Portia, so take this with a grain of salt, but I think it’s an improvement. The mechanics are roughly similar, but I feel Sandrock is a little more polished.

    There is an annoying water conservation mechanic that can be a bit irritating to deal with. Everything uses water, so if you run out you basically can’t do anything, but you can buy it and make moisture collectors to make things a little easier.










  • It doesn’t happen to me, but I took a proactive approach to prevent it from happening. I don’t remember what that action was, since I did it years and years ago… but I know it’s possible. You just have to literally more than nothing to prevent these things.

    Or you could switch to linux… but that takes an even more proactive approach.