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Doesn’t know the lyrics. Just goes meow meow meow.
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Clockwise or counterclockwise?
Start small. Like, really small. Don’t listen to the elitism about programming languages. Make stuff, fuss about the details later. Godot’s cool. Love2D’s cool. Nobody gives a fuck if you used a scripting language or an enterprise grade engine or if you wrote it in assembly like some cybermonk. Balatro was nominated for goty and was written in a “simplistic” scripting language (Lua with Love2D).
Stop Killing Games is about online components, relevant or not to the core gameplay, requiring the presence of a company server and acting as a remote kill switch. It’s not about putting the burden of preservation on the studios, but of reasonable “preservability”.
The argument that actually preserving video games is easy because we have preserved other forms of media does not hold. Digital data is problematic to preserve because most physical supports have ridiculously low shelf life compared to, say, paper. Storing it on computers which age even faster isn’t any better. Furthermore we have lost to time countless works from other media, some critical. Fortunately this all has little to do with what Stop Killing Games is about.
No more bugs… but lots of humans. Time to return to primordial form.
I think it depends if you’re in Australia.