

I mod a worryingly growing list of communities. Ask away if you have any questions or issues with any of the communities.
I also run the hobby and nerd interest website scratch-that.org.
I feel fundamentally uncomfortable with sois vide using plastic.
The last book I read was Monstrous Regiment, a Discworld book that had somehow slipped past me.
It was pretty good. It’s more or less a stand alone book in the setting with some minor cameos by established characters. There is one conceit that the book runs on, which you’ll likely catch onto early, but it manages to mix up how it uses that conceit to keep it fresh enough. The ending big action set piece is contrived even for Discworld action, but the book really isn’t about the action anyway so it gets a pass. B+ book, one of the lesser Discworld books which still puts it way above most other books.
I bought GamePass just for Outer Worlds because everyone pointing out that’s it’s from the team that made “New Vegas”.
I did a whole review of this game, and one of the first things I tackled was that it is absolutely not from the New Vegas team in terms of writing or design leadership. I completely blame the marketing for setting wrong expectations by creating that connection.
It is a good game, but going in wrongly thinking (due to misleading marketing) that it is New Vegas In Space is going to leave you frustrated.
I had seen studies that say that training or even just daily walks can highly improve mood, but I had never heard that they fully cure depression.
The solution people are commonly offering helps then, even if it isn’t a silver bullet. If a silver bullet existed that instantly and universally cured depression I’m sure people would offer that instead. People are offering the best they can to a stranger.
Despite the fact that not all people are capable of doing both.
If you go online and ask strangers, you’re going to get general advice. If you have a paragraph of reasons why you can’t do both, either, or a modification of the advice of exercise and therapist then I feel for you but aggressively rejecting generally helpful advice while looking for some other solution is putting the responsibility on random strangers to come up with something.
I’ll add that while some people may not be able to do some of the common advice, I privately suspect that at least a healthy percent of the time that resistance to the advice isn’t coming from inability to do it, or in the case of the exercise part to follow the spirit of the advice by being more active. If you truly have a chemical imbalance, a therapist is the person who can help and is qualified to talk about drug solutions.
Short of telling you to see that therapist to get actual professional help, and doing exercise which while it might only a partial solution is something that you can do right away, what exactly do you want of random people?
A slight tangent into spelling, but I think “milktoast” is perfectly evocative of the idea the user is trying to get across.
I’m from Buenos Aires, and I say kill 'em all.
Yippie kay yay, Butthole Mr. Falcon.
TLDR Bloated staff sizes and poor workflow management means salary costs skyrocket while a lot of people on staff are left waiting for things to do. The article keeps saying the costs aren’t just about better graphical fidelity, but I think this issue is somewhat related because a big chunk of staff are going to be artists of some variety, and the reason there are so many is to pump up the fidelity.
Not that it much matters to me personally. I’ve said before that games have long ago hit diminishing returns when it comes to technical presentation and fidelity. I’d rather have a solid game with a vision, and preferably a good visual style rather than overproduced megastudio visuals. Those kinds of games are still coming out from solo developers and small studios, so it doesn’t affect me one bit if big studios want to pour half a billion into every new assemblyline FPS they make.