• k0e3@lemmy.ca
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    14 days ago

    Am I stupid? Don’t a lot games look like this in real time rendered graphics nowadays? What’s anon talking about.

    • Psythik@lemmy.world
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      14 days ago

      Yeah seriously, anyone can make beautiful prerendered graphics that look good running on any game system released in the past ~20 years (which is what RE1 uses). Doing in realtime is the hard part.

  • eerongal@ttrpg.network
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    14 days ago

    That’s the HD remaster that came out like 10 years ago. They most certainly did not make that on windows 98.

      • Psythik@lemmy.world
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        14 days ago

        …which is a half-assed port of the GameCube remake.

        If you get it, expecting it to be the same kind of remake as Resident Evil 2, prepare to be extremely disappointed.

  • the_wiz@feddit.org
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    14 days ago

    Anon is not entirely wrong though… we have become pretty lazy regarding optimizing software.

    • Bosht@lemmy.world
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      14 days ago

      It’s not laziness, it’s bottom line and chasing the dollar. Management doesn’t give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of ‘we will fix it after deployment’ is fucking everywhere.

      • Peruvian_Skies@sh.itjust.works
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        14 days ago

        Except in 99.9% of cases nothing gets fixed after deployment either. That’s just an excuse not to admit that from the get-go.