It’s not laziness, it’s bottom line and chasing the dollar. Management doesn’t give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of ‘we will fix it after deployment’ is fucking everywhere.
If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.
Anon is not entirely wrong though… we have become pretty lazy regarding optimizing software.
It’s not laziness, it’s bottom line and chasing the dollar. Management doesn’t give a shit about optimization, just MVP (minimum viable product). Speaking as a developer, the mindset of ‘we will fix it after deployment’ is fucking everywhere.
Except in 99.9% of cases nothing gets fixed after deployment either. That’s just an excuse not to admit that from the get-go.
Companies don’t want to invest in creating their own engine anymore, so now we get unoptimized unreal engine games now.
If you have the talent and manpower to create your own engine, it’s better business to make that engine your product instead of whatever game you wanted to make.